Glitch Engine
A real-time WebGL glitch library. Procedural pixel displacement, RGB channel splitting, and scanline corruption — all configurable in 4KB. Featured on CSS-Tricks and JS Weekly.
I explore the outer limits of what the web can render. CRT effects, WebGL shaders, generative art, glitch systems — if it pushes the browser past what people expect, I'm building it.
12
Experiments shipped
8K+
GitHub stars
3
Conference talks
// Selected Projects
A real-time WebGL glitch library. Procedural pixel displacement, RGB channel splitting, and scanline corruption — all configurable in 4KB. Featured on CSS-Tricks and JS Weekly.
A photorealistic CRT monitor simulation in pure CSS. Scanlines, barrel distortion, phosphor glow, and bloom — zero JavaScript. 3.2K GitHub stars.
GPU-accelerated particle physics using WebGPU compute shaders. 2 million particles at a locked 60fps on modern hardware. Includes gravity wells, magnetic fields, and flocking behavior.
Infinite procedural 3D terrain rendered with Three.js and octave Perlin noise. Fly-through navigation with dynamic LOD at 90fps on mid-range GPUs.
// About
I don't wait for tools to exist — I build them. Every experiment is a stepping stone to the next breakthrough. The web is capable of far more than most developers realize, and I've made it my job to prove that in public, one commit at a time.
8K+
Stars
42
Experiments
2M+
Particles
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