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Experimental Frontend Developer

Building Tomorrow's Interfaces Today

I explore the outer limits of what the web can render. CRT effects, WebGL shaders, generative art, glitch systems — if it pushes the browser past what people expect, I'm building it.

12

Experiments shipped

8K+

GitHub stars

3

Conference talks

SYS_ACTIVE

// Selected Projects

Proof of work

04_entries
WebGLGLSLTypeScript
LIVE2025

Glitch Engine

A real-time WebGL glitch library. Procedural pixel displacement, RGB channel splitting, and scanline corruption — all configurable in 4KB. Featured on CSS-Tricks and JS Weekly.

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CSSAnimationRetro
OPEN SOURCE2025

CRT Monitor

A photorealistic CRT monitor simulation in pure CSS. Scanlines, barrel distortion, phosphor glow, and bloom — zero JavaScript. 3.2K GitHub stars.

VIEW_PROJECT →
WebGPUWGSLCanvas
EXPERIMENTAL2024

Particle System

GPU-accelerated particle physics using WebGPU compute shaders. 2 million particles at a locked 60fps on modern hardware. Includes gravity wells, magnetic fields, and flocking behavior.

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Three.jsPerlin NoiseGLSL
DEMO2024

Noise Terrain

Infinite procedural 3D terrain rendered with Three.js and octave Perlin noise. Fly-through navigation with dynamic LOD at 90fps on mid-range GPUs.

VIEW_PROJECT →

// About

The future is already here.

I don't wait for tools to exist — I build them. Every experiment is a stepping stone to the next breakthrough. The web is capable of far more than most developers realize, and I've made it my job to prove that in public, one commit at a time.

8K+

Stars

42

Experiments

2M+

Particles

STACK_LIST

>WebGL / GLSL
>WebGPU / WGSL
>Three.js
>Canvas 2D
>TypeScript
>React
>Rust (WASM)
>Physics Simulation